The Master The Game Maker Series Book 2 Book PDF, EPUB Download & Read Online Free

The Master
Author: Kresley Cole
Publisher: Simon and Schuster
ISBN: 1451650108
Pages: 368
Year: 2015-02-17
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A need colder than Siberian winter meets an attitude hotter than the Florida sun in #1 New York Times bestselling author Kresley Cole's sultry new Game Maker novel, the second installment in the series! Get lost in the sizzling world of the Game Maker series with The Professional, book one, and The Player, book three! Everyone fears the Master... Rich, irresistible politician/Mafiya boss Maksimilian Sevastyan prefers tall, obedient blondes to fulfill his…complicated desires. That is, until the icy Russian encounters a disobedient brunette whose exquisite little body threatens his legendary restraint. Except her. Catarina Marín was a well-off young wife until her world fell apart. Now she’s hiding out, forced to start working as an escort in Miami. Her very first client is beyond gorgeous, but when he tells her what he plans to do to her, Cat almost walks out of the door. If pleasure is a game, play to win. After their mind-blowing encounter burns out of control, the lovers crave more. If they escape the deadly threats surrounding them, can Maksim overcome his past—to offer Cat his future? Only then will she tempt him with what he really wants: her, all tied up with a bow.
The Player
Author: Kresley Cole
Publisher: Valkyrie Press
ISBN: 0997215119
Pages: 334
Year: 2016-04-12
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#1 New York Times bestselling author Kresley Cole brings readers the third book of the erotic Game Maker Series, a searing tale of a man racked with dark desires and the beautiful young woman who could sate him at last. A madman with a shadowed past . . . In Las Vegas, Sin City, Dmitri Sevastyan finds her, Victoria Valentine—sexy, vulnerable, and in need of a protector. Obsession takes root deep inside him. Despite a history tainted with violation and betrayal, he will stop at nothing to possess her. A grifter with nothing to lose . . . Descended from a long line of con artists, twenty-four-year-old Victoria, a.k.a. Vice, needs the score of a lifetime to keep her loved ones safe. She sets her sights on gorgeous and rich Dmitri Sevastyan. Even as the irresistible Russian toys with her body and mind, he tempts her heart. Love is the ultimate wild card. When Vice and her associates maneuver Dmitri into a hasty Vegas wedding, he refuses to protect himself with a prenup, trusting her with all that he has. But can she trust him? As secrets unfold, the newlyweds share days of doubts and nights of the wickedest pleasures. Yet once Vice discovers her husband’s past, will she stay to fight for her marriage or cut her losses and run?
The Professional
Author: Kresley Cole
Publisher: Simon and Schuster
ISBN: 1471113876
Pages: 400
Year: 2014-05-06
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He makes the rules . . . Mafiya enforcer Aleksandr "The Siberian" Sevastyan's loyalty to his boss is unwavering, until he meets the boss's long-lost daughter, a curvy, tantalizing redhead who haunts his mind and heats his blood like no other. Ordered to protect her, Sevastyan will do anything to possess her as well-on his own wicked terms. Rules are made to be broken . . . PhD student Natalie Porter had barely recovered from her first sight of the breathtakingly gorgeous Sevastyan before the professional hit man whisks her away to Russia, thrusting her into a world of extreme wealth and wanton pleasures. With every day she spends under his protection, she falls deeper under his masterful spell. Are you ready to play? Yet all is not as it seems. To remove Natalie from an enemy's reach, Sevastyan spirits her into hiding. From an opulent palace in Russia to the decadent playgrounds of the mega-wealthy in Paris, the two lovers will discover that even their darkest-and most forbidden-fantasies can come true… Previously released as The Professional - Parts 1, 2 and 3 as eBook exclusives.
MONEY Master the Game
Author: Tony Robbins
Publisher: Simon and Schuster
ISBN: 1476757879
Pages: 688
Year: 2014-11-18
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In his first book in two decades, Anthony Robbins turns to the topic that vexes us all: How to secure financial freedom for ourselves and for our families. “If there were a Pulitzer Prize for investment books, this one would win, hands down” (Forbes.com). Tony Robbins is one of the most revered writers and thinkers of our time. People from all over the world—from the disadvantaged to the well-heeled, from twenty-somethings to retirees—credit him for giving them the inspiration and the tools for transforming their lives. From diet and fitness, to business and leadership, to relationships and self-respect, Tony Robbins’s books have changed people in profound and lasting ways. Now, for the first time, he has assembled an invaluable “distillation of just about every good personal finance idea of the last forty years” (The New York Times). Based on extensive research and interviews with some of the most legendary investors at work today (John Bogle, Warren Buffett, Paul Tudor Jones, Ray Dalio, Carl Icahn, and many others), Tony Robbins has created a 7-step blueprint for securing financial freedom. With advice about taking control of your financial decisions, to setting up a savings and investing plan, to destroying myths about what it takes to save and invest, to setting up a “lifetime income plan,” the book brims with advice and practices for making the financial game not only winnable—but providing financial freedom for the rest of your life. “Put MONEY on your short list of new books to read…It’s that good” (Marketwatch.com).
The Game Maker's Apprentice
Author: Jacob Habgood, Mark Overmars
Publisher: Apress
ISBN: 1430201592
Pages: 311
Year: 2006-12-31
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The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.
Master of the Game
Author: Connie Bruck
Publisher: Simon and Schuster
ISBN: 1476737703
Pages: 400
Year: 2013-04-02
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Award-winning journalist Connie Bruck’s biography of media mogul Steve Ross captures the highs and lows of Ross’s career in a narrative “as fast-paced as the life it depicts” (Publishers Weekly). Born to Jewish immigrant parents in 1920s Brooklyn, Steven Jay Rechnitz would become an unstoppable force in the world of business, a figure both revered and reviled by those who knew him. His early ventures—a limousine rental service operated under the auspices of his father-in-law’s Manhattan funeral home and a parking lot company whose co-owners harbored dubious connections to the criminal underworld—inspired a taste for substantial risk that was outpaced only by Ross’s success in turning that risk into profit. In a career that spanned both Wall Street and Hollywood, Ross’s mastery of obfuscation, deflection, denial, and his imaginative approach to the law finally culminated in the empire he had long craved: Time Warner, the largest media and entertainment company in the world. Extraordinary in its depth of coverage, startling in its frankness, Master of the Game is a riveting journey through the mind and career of a man who was by turns flamboyant, charismatic, and completely outrageous—an unstoppable force in the pursuit of an outsized dream.
Learn RPGs in GameMaker: Studio
Author: Ben Tyers
Publisher: Apress
ISBN: 1484229460
Pages: 318
Year: 2017-08-09
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Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.
Developing Turn-Based Multiplayer Games
Author: Yadu Rajiv
Publisher: Apress
ISBN: 1484238605
Pages: 235
Year: 2018-12-16
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Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game rather than worrying about its underlying technologies. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to integrate your turn-based game with a NodeJS server for displaying game updates and a table of high scores on your game's start screen. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. Developing Turn-Based Multiplayer Games concludes by showing you the way forward, covering topics such as server security, NodeJS modules, and cross-platform game development. What You Will Learn Discover the architecture of GameMaker Studio 2 Master GameMaker Studio 2's built-in networking functions Integrate GameMaker Studio 2 with NodeJS Add new features to your game with NodeJS modules Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
HTML5 Game Development with GameMaker
Author: Jason Lee Elliott
Publisher: Packt Publishing Ltd
ISBN: 1849694117
Pages: 364
Year: 2013-04-22
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The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.
Practical GameMaker Projects
Author: Ben Tyers
Publisher: Apress
ISBN: 1484237455
Pages:
Year:
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Seventh Son
Author: Orson Scott Card
Publisher: Tor Books
ISBN: 1429964936
Pages: 256
Year: 2003-09-15
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American Library Association "Best Books for Young Adults" From the author of Ender's Game, an unforgettable story about young Alvin Maker: the seventh son of a seventh son. Born into an alternative frontier America where life is hard and folk magic is real, Alvin is gifted with the power. He must learn to use his gift wisely. But dark forces are arrayed against Alvin, and only a young girl with second sight can protect him. Includes an excerpt of Orson Scott Card's new novel, THE LOST GATE! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Pages: 339
Year: 2004
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Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and revealing how their success eventually destroyed their relationship.
GameMaker Programming By Example
Author: Brian Christian, Steven Isaacs
Publisher: Packt Publishing Ltd
ISBN: 1785888471
Pages: 212
Year: 2015-12-28
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Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Master of the Game
Author: Sidney Sheldon
Publisher: Harper Collins
ISBN: 0062015583
Pages: 100
Year: 2010-05-25
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Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.
GameMaker: Studio 100 Programming Challenges
Author: Ben Tyers
Publisher: Apress
ISBN: 1484226445
Pages: 210
Year: 2017-02-09
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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.